Jones has revamped Ginkakuji Siege a map he did way back in 2006 seems along time ago
Changelog
# changed the undergrowth mesh type to hexagon to reduce the lag the previouse mesh caused
# added bright autumn colours to the map to make it feel different
# added new roadtextures with leafs on the edges
# added some alredy known and some new weapontextures which i only have done for eastn shodown yet
# replacd the old skins with brand new soldier and vehicle woodland skins
# reworked layers and added a 16 player layer and coop which wasnt in the first version
# placed some barret 50cal kits in both layers
# added new loadscreens and added map loadmaps
Here comes a brand new map, fully coop/sp supported, courtesy of mapper Spyker2041. The map pays painstaking attention to detail whilst incorporating a very intense layout pitting fierce US and Chinese forces